Friday, January 27, 2012

Zelda... Da Bomb.

1) How would you describe the level of engagement compared to more action oriented games from the same period?

Other action games were out to fast.   Zelda allowed you to wait, take a sip and then go on with the game at your own pace.
2) What role does setting and characterisation play in the game?

Setting holds "Game Mechanic" specific things like the hedges, but also allow for hidden passages in the trees.  Characters in the game are what you would expect in a forest.

3) How do spells, pickups and power-ups assist the game play?

Da Bomb was annoying, even tried to blow it up on purpose with the boss.   The fact that there are always heart upgrades around means that the annoying spiders you missed could still be made up for.



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