Friday, January 27, 2012

I, Video Game Part 2

1) What kind of company was Nintendo before it made videogame and videogame consoles?
Plastic Toys/Playing Cards.

 2) What videogame system did it sell before it made its FAMICOM (known in USA as Nintendo Entertainment System)
magnavox odyssey.

 3) Shigeru Miyamoto was not a programmer - what skill set did he bring to the industry?
Artist, Puppeteer, storyteller.

 4) How did the limits of the technology affect the way Mario could be shown?
Limited graphics / processing power.

 5) Why did US retailers think there was no future in home videogame consoles at the time just prior to the NES release in the USA?
Low sales, boring games.

 6) What was assumed to the be the 'next big thing' by electronics manufacturers?
Personal Computer Games.

 7) What did Legend of Zelda bring to gaming that was new?
Power-ups / Upgrades.  Much deeper storyline.    Empathizeble characters.

 8) How did the conservative values of the 1980s (Reagan & Thatcher etc) affect the culture of videogames?
 More self centered games, and video games.

 9) How were the PC games published by Mystery House like King's Quest different from console games?
Graphics.    Text based.   Action Elements.   Storytelling techninques.

10) How did Sega's 16 bit Megadrive system change home console gaming?
Double processing power,

11) How did "Leisure Suit Larry" differ from most genre based games of the period?
Anti-Hero.   Insult-able.   Real-world environments.

12) How is this aspect reflected in many games of today?
More variety and adult games.

13) What is 'motion capture'?
Motion capture is a way to "record" physical actions instead of "puppeting" them. 

14) What is the 'uncanny valley'?
Reaction to realistic human figures with puppeted motions.

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