Friday, April 13, 2012
MMO factors for my game.
1) New players arriving balanced vs longer term players.
- Lower level players are shielded, and even then people are unable to attack lower level people (game characters) Immortals can not fight directly in any case.
2) Player vanishing? (login / logout.)
- The game continues even if the player is not logged on. When items are done, the places go on pause automatically. When the player is in-game as a person (game character), and gets disconnected, the person finishes combat as best they can, and then searches out an Inn or safe spot and waits. For a while, until the person has a need and risks themselves.
3) Vanishing player's scores?
- Kind of irrelevant because scores stay in place… unless your person dies before you can log back in.
4) Advantage to logging out?
- None, All items, people, stay in the game without regard to player login status. The AI will do its best to keep the player's person alive.
5) Not a Turn Based Game.
6) Chat protection?
- Custom chat filters, ignore/blocking system.
7) Collusion?
- Each player has a like/dislike rating system with each other player. All of the player's people act accordingly (mostly).
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